Say what you want about Bethesda and their difficulties with making a game that doesn't glitch out, but at least they're not smug douches like Bioware.
The camera really should follow you if you make another game like this - I get what you were trying to do, though. I think. Nice to see some blasts from the oh-so-recent past. Should add in some achivements. It's also like one of those 'go the distance' type games.
And then just white and that's it. I don't get it. No medals unlocked either. Just that. The end. Fair gameplay, but that upside-down stuff made the jumping puzzles more difficult than they needed to be. Also sometimes I'd jump on a critter and i'd be the one to take damage or both of us would take damage. I'm assuming that's a bug but I don't know.
how about adding more customizability - allowing there to be several different end results. I mean the whole modularity look you've got going on with this is the big selling point I think.
way too tough to dodge him, somehow get him to throw spear, pick up spear, throw spear, grab sword, hit, and watch for him to come out of it and try and jump when he's stomping. Promising game otherwise.
If you're game is so complex people can't figure it out without a wlakthrough, it may be time to reevaluate how you're providing information to the player.
Also is Hansel supposed to be retarded or something?
And people are still being cunts about 9/11. Did we cry like a bunch of bitches 10 years after pearl harbor? 10 years after the war of 1812? No, we got on with lives. We don't need to remember 9/11 because the assholes on TV do it all the time.
It's kind of difficult to tell when you should jump, and the game eventually started moving so fast I couldn't mentally keep up. Good for people with quicker brains than mine.
All 191 flash Reviews
Rated 2.5 / 5 stars 1 month ago
Say what you want about Bethesda and their difficulties with making a game that doesn't glitch out, but at least they're not smug douches like Bioware.
Rated 3 / 5 stars December 24, 2011
well, yeah
The camera really should follow you if you make another game like this - I get what you were trying to do, though. I think. Nice to see some blasts from the oh-so-recent past. Should add in some achivements. It's also like one of those 'go the distance' type games.
Rated 3 / 5 stars December 24, 2011
Ok I got to the angel
And then just white and that's it. I don't get it. No medals unlocked either. Just that. The end. Fair gameplay, but that upside-down stuff made the jumping puzzles more difficult than they needed to be. Also sometimes I'd jump on a critter and i'd be the one to take damage or both of us would take damage. I'm assuming that's a bug but I don't know.
Rated 4 / 5 stars January 20, 2011
I like Mastermind
And this is awesome
Rated 3.5 / 5 stars January 9, 2011
well
how about adding more customizability - allowing there to be several different end results. I mean the whole modularity look you've got going on with this is the big selling point I think.
Rated 3 / 5 stars November 13, 2010
that second boss
way too tough to dodge him, somehow get him to throw spear, pick up spear, throw spear, grab sword, hit, and watch for him to come out of it and try and jump when he's stomping. Promising game otherwise.
Rated 4 / 5 stars October 10, 2010
Some advice
If you're game is so complex people can't figure it out without a wlakthrough, it may be time to reevaluate how you're providing information to the player.
Also is Hansel supposed to be retarded or something?
Rated 4 / 5 stars September 12, 2010
10 fucking years later
And people are still being cunts about 9/11. Did we cry like a bunch of bitches 10 years after pearl harbor? 10 years after the war of 1812? No, we got on with lives. We don't need to remember 9/11 because the assholes on TV do it all the time.
9 years.
You weren't around back then
Rated 4.5 / 5 stars September 11, 2010
Well, well, well.
Looks like those anal-probing bastards..
:puts on sunglasses:
just got a taste of their own medicine.
YEEEEEEEEEEAAAAAAAAAHHHHHHHHHH!!!
Rated 3.5 / 5 stars September 11, 2010
Cute but
It's kind of difficult to tell when you should jump, and the game eventually started moving so fast I couldn't mentally keep up. Good for people with quicker brains than mine.