wtfuguyz

Age/Gender: 26, Male
Job: Psych Student

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Sign-Up Date:
11/26/07

Level: 10
Aura: Evil

Rank: Town Watch
Blams: 24
Saves: 106
Rank #: 51,158

Whistle Status: Normal

Exp. Points: 1,060 / 1,110
Exp. Rank #: 34,620
Voting Pow.: 5.25 votes

BBS Posts: 3 (0 per day)
Flash Reviews: 160
Music Reviews: 8
Trophies: 0
Stickers: 0

All Flash Reviews

160 Reviews | 29 w/ Responses

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Score: 7
Blasting Agent

"Fuck double dash and fuck that worm boss"

submission: Blasting Agent
date: January 6, 2010

I've died so many times when i was trying to move carefully because of that "ability". and then it launches spawn. Is there any way to turn it off?

January 6, 2010

Author's Response:

DOWN WITH THE WORM BOSS! I need to adjust respawning at some point. Adding badges is what we are coding up now, so that will have to wait. You can do it man! You can do it!

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Score: 6
Paradox Embrace

"Agh."

submission: Paradox Embrace
date: January 6, 2010

Cool game, neat concept - but I have to ask why we don't get weapons.

A lot of early sidescrolling puzzle games, such as Out of this World or Flashback, had no problem letting you use a weapon, and they were awesome. So why not this one? Seriously, too many Puzzle/Platformer type games these days deny you weapons when there's no in-universe justification for it.

January 6, 2010

Author's Response:

"I have tried beating them with sticks, shoving them off into the pits, and even jumping on their heads, but there seems to be no physical way to hurt these creatures. Their howls echo loudly in my skull, leaving me a little less willing to continue on each time. Did that shadowy man sick them on me? Are they like him? What is he even? For now I will just have to avoid them, and see if I can make my way through this strange place."

There's plenty of items and abilities we have in reality that aren't available in any game out there without in-universe justification. I think too many games try to emulate as much of reality as possible and I rather enjoy old school games where you have to play by their rules, not the other way around. That's where my inspiration is from, and in this game I wanted a somewhat casual game of exploration and puzzle solving more than straight action. I understand this isn't for everyone though, and some people just want more action.

I am planning to make a platformer with combat in it in the future though.

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Score: 8
zOMGies

"I like this"

submission: zOMGies
date: January 6, 2010

It's really cool, but I have a few complaints. First, you can't go back and try and get stuff you missed. Second, the movement commands keep freaking out in Opera and not working. Third, and this is more directed at the folks running this site - the medals don't work with pop-ups. Otherwise, great game.

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Score: 6
Damn Birds 2

"Numbers don't work"

submission: Damn Birds 2
date: December 24, 2009

So I can't switch weapons when I run out of ammo. Kind of makes the game a lot less playable, but still an improvement over the previous game otherwise.

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Score: 7
Ching Chong Beautiful

"Broken"

date: December 14, 2009

Level 5 part 6 - the wall on the far right cannot be climbed. otherwise cool game, love the playstyle

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Score: 5
Desert Zombies

"Shit"

submission: Desert Zombies
date: December 10, 2009

But still better than what I could do. Listen to the people giving you advice on how to improve - if you can do this, you can do more.

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Score: 7
Infectonator!

"alright"

submission: Infectonator!
date: December 8, 2009

Needs a way to turn off the time limit. otherwise cool, but i've seen the concept before.

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Score: 9
Dale & Peakot

"Can't wait for the full version"

submission: Dale & Peakot
date: December 7, 2009

Still freezes up on me occasionally, I can fix it by clicking outside the screen and then clicking back onscreen though. Like I said I can't wait to see the final product because this looks pretty wild, like there's a lot of stuff we can't get to cause we haven't gotten the other chicken accessories yet. Like I said looks great.

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Score: 7
The TriColor Art Collab

"Wish I had known about this"

date: December 6, 2009

I'd have asked to get in on it. Like the collab but idk if it'd be better suited to the art portal.

December 6, 2009

Author's Response:

Well, it's more of a compilation, so that wouldn't work with the art portal.

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Score: 6
A Sabtastic Sketchbook

"It must be nice to have the time to draw"

date: December 6, 2009

Already graduated from comm art school, and the industry has practically died. Back to school with my hack ass, this time for psychology. But regarding your sketches.

Looking through your stuff, it's pretty clear to me that you have a good knowledge of the basics, body structure anatomy etc. Yet your style lacks any "hook" - there's nothing here to differentiate yourself from everyone else.

As much as I like Manga/Comic styles, there's a huge glut of artists doing it right now. And while you are good at it, I don't think you're good enough at it to stand out from the crowd with it. I'm not saying give up, i'm saying experiment with how you do art.

December 7, 2009

Author's Response:

...Harsh.

Have you looked at my actual artwork on DeviantART or Newgrounds..? These are only sketches that I've thrown together while at work, if you didn't catch that. The whole reason for posting it in a flash was because I thought they were too crappy to individually post. Didn't want to spam my gallery either.

Thanks anyhow.. :c

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